iRacing 2016 season 2 patch 3
A week after the latest patch iRacing will release another mid-season patch update. This patch aims to fix several remaining issues from the update of last week.
iRacing 2016 season 2 patch 2
A couple of weeks after the first patch update, iRacing released today (April 4th) a new patch update. This patch aims to fix several remaining performance and functionality issues after our last patch. iRacing also included a few more vehicle balance tweaks to help make the remainder of this racing season more competitive and exciting.
iRacing 2016 season 2 patch (update)
After a relative successful build deployment last week, iRacing deployed a first patch for the season. Originally the update was planned for Monday 14th, but delayed multiple times due to problems that have been found in final testing.
iRacing 2016 season 2 build
Four times a year it feels like Christmas for (almost) every iRacer. This period is called Week 13 and during this period iRacing deploys a new build with a lot of updates and new content.
iRacing 2016 season 1 build
Another iRacing season has passed and the staff worked again very hard to give us new content and great updates.
Win a Sim-Lab triple monitor mount
NEO Endurance is proud to announce the Sim-Lab as its newest partner! To celebrate we will do a giveaway for the first time ever in NEO’s history. Thanks to Sim-Lab we can offer a triple monitor mount which can hold monitors up to 32″.
Expanded support for MSF
Last June NEO Endurance announced the extension of the partnership with the Motorsport Safety Foundation. The partnership between the two organizations started last year with the start of the NEO Endurance Series.
iRacing.com 2015 season 4 build
The summer break is over. School and work has started again and everybody is trying to find their rhythm again. iRacing.com has clearly worked very hard the past couple of months!
General development – round #5
It’s been a while since the last development update post. Blog post #4 was in December of 2014 and since then not a lot has changed on our website. During the spring and summer months we focused on evaluating and improving NES and NEO itself.