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News, release notes

Release notes: 2019 season 1 build

The 2019 season 1 build is arguably the biggest update in years. Four new pieces of content: two new tracks and two new cars. The most exciting thing, might be a new feature: day/night transitions!

Read the full release notes below:

2019 season 1 release notes

UPDATES:

iRacing BETA Interface

A new Home section has been added featuring the latest news, promotions, and popular Official and User-Created Races. 

The Leagues section of the iRacing BETA Interface has been unlocked! 

A new Help and Support section has been added to the status bar with information and helpful links to support. 

The Create a Race interface has been improved. 

Active Sessions are now visible for User-Created Races. A user may Spectate, Spot, Crew, or start a Time Trial any Session that is actively running. 

Test Drive is now available as an option from any Session. 

Season and Series ID is now visible in the interface. 

The track list will now by default only display the list of tracks, instead of a list of all tracks and all of their configurations listed out. Once a track is selected, you may select an individual config. 

The status bar at the top of the screen now features a tinted background for ease of legibility and use when the Interface is scrolled down.

The iRacing Paint Shop within the iRacing BETA Interface should now be better at remembering when changes are made to cars

iRacing BETA Interface now has an active display of all authenticated connections for your account, with verbose information about the connections, and the ability to manually disconnect remote, active connections.

The settings panel now has a button to sign out your authenticated connection, plus all other (in)active connections, whether remember me has been selected or not. 

Page content will now fill more of the screen when the interface is scaled to 150% or less. 

Fixed an issue where drop-down menus could appear under other content.

Fixed issues where “invalid date” would display, or the year listed would incorrectly be 1969.

Fixed an issue where the user was not returned to the last page they were on after exiting a Session. 

Fixed an issue where switching to/from table view and grid view, the Interface was not remembering which view a user was using the next time they returned to that page.

 Fixed an issue where the Interface was not remembering whenever the user chose to order content a certain way after navigating away and returning. 

Numerous other stability fixes; the iRacing BETA Interface should run smoother than ever! 

iRacing Membersite

The iRacing Membersite has been updated to allow for editing Sessions created via the iRacing BETA Interface. However, the user will be unable to edit settings that are only available when creating a Session through the iRacing BETA Interface. 

Various Day/Night & Time of Day information has been added to the : 

A new and improved banner has been added to the top of the to launch the iRacing BETA Interface!

Fixed an issue in the shopping cart where the hyperlink of a track added to your shopping cart from the iRacing BETA Interface was not linking to the proper track. 

Series Special Event Races

We have added a new feature which allows us to schedule Special Event Races for a Series within the normal season schedule. Each special event is a stand-alone racing event, and entry is based on championship points within the series. Championship Points awarded from such an event are not integrated back into the Series. 

Dynamic Track

Initialization of a track on the client is now influenced by how many laps have been driven (including carry-over between sessions). This will enable clients to enter a session without causing a dramatic change in the track as the server updates in. 

The maintenance of track temperatures between sessions, such as the heat added from cars during a Qualify session, will now carry-over and dissipate through the passage of simulated time between the end of one session and the start of the next. 

Day/Night & Time of Day

The Simulator now generates dynamic skies that change as time passes. The sun’s motion in the sky is accurate for the selected event location, date, and time. As the sun and cloud cover move, the lighting in the simulated environment changes to match the sky. 

The shadows cast by static objects, such as buildings, trees, and grandstands, now move over time to match the sun’s angle. 

Regular Season and Hosted events now specify a specific starting date and time for the event. 

Each Session within a Regular Season or Hosted event (Practice, Qualify, Race, Heat, etc.) also has a specific start time within a window relative to the starting date and time of the event. For example, you may create a Hosted Session that features an early morning Practice, followed by a twilight Qualify, followed by a sunrise Race. The default option is to run each session consecutively, so that as soon as one finishes, the next one will begin in real-time. 

When selecting the date and time for an event, the local time zone for the selected track is used. 

Event starting times may still be specified using generic presets: Sunrise, Morning, Afternoon, Late Afternoon, Sunset, and Night; or a user may specify a precise time at the track, such as  

Tracks that have night lighting (ie: any of the iRacing tracks for which a user has been able to select a “Night” event at before) will switch to “Night Mode” during the sunset/twilight phase, and the stadium lights will switch on. These lights will turn off during sunrise. 

The speed at which the sun moves across the sky may be altered. 

The Simulation will display the simulated day of the week and wall-clock time in the F1 Black Box, and it will display the simulated date and time on the Replay screen. 

While in a session where the sun’s motion is sped up, the wall-clock date/time values will advance at the appropriate rate, and will include the appropriate “2x”, “4x”, or “8x” sun-motion-factor indicator. 

In Time Trial and Time Attack Sessions, since the sun position is fixed, these simulation-world date/time values are also and will include a “0x” sun-motion-factor indicator. 

Clouds now cast shadows, and these shadows update dynamically as the clouds and the sun move as time passes. Each cloud shadow effects the dynamic track surface temperatures. 

Temperature, relative humidity, wind speed, and other weather values will change as time elapses during a session. 

New “Sky Detail” Graphics Options have been added! 

You must use the iRacing BETA Interface in order to access all of the Day/Night & Time of Day settings that are now available. However, the system will still operate correctly in Sessions created and joined via the classic . 

Old saved Replays will now load up with a generated sky instead of the static skyboxes of the past. The sun position and sky conditions will attempt to match the conditions of the original replay to the best of their ability, within reason. The sky will then remain fixed while the Replay runs. 

Driving Aids

The Auto-Start Aid is now optional, you can turn it off if you want to manually start your engine when you get into the car. This will be forced to OFF if you map your ignition to an ON/OFF toggle switch. 

The Auto-Start Aid and Auto-Clean Visor Aid are now allowed when using Touch/Tilt Driving. 

Rallycross

Track-config specific setups have been added to a variety of the Rallycross vehicles. 

Hybrid Power Units

The PID auto-deployment system now re-calculates the control variable (EOS % offset) multiple times per lap. 

Adjusted the hybrid system to include the manual deployment offset that compensates for the requirement of a non-zero base value from the calculations. 

Updated the calculations for hybrids that reduces placement of end-of-straight markers due to cornering drag. The system needs to see 6 consecutive segments with a drop in speed before it will place an EOS marker. 

Additional updates to the auto-tuner. The aim with these changes is to achieve greater stability – slower to converge, but less variation once it gets there. 

PID parameters changed for faster but more stable convergence to target battery charge %. Also, % end-of-straight speed multiplier capped at a maximum value of 1.1. 

Updated the engine system to account for the Porsche 919 harvesting more energy than it may legally deploy at Le Mans. 

Fixed a bug where the battery state of charge was not correctly being carried over between driver changes. 

Crowds

The crowd system has been rebuilt from the ground up to significantly improve both appearance and performance. In the previous system, crowd members would only be seen facing the camera directly from the front or directly from the rear. With this new system, crowd members now render from 360 degrees and face towards the racing action, rather than towards the viewer’s camera. 

Each crowd member is rendered from a high fidelity 3D model to a texture with four times the amount of pixels than previously. This results in a crisp, appearance with accurate normal maps and lighting in the Simulator. The variety of crowd appearance has also increased, with over 33% more unique people than before. 

Each crowd member is also now an instanced object, and each race fan takes advantage of this technology to reduce their memory usage and rendering time. 

Paint Kit

The texture size for all helmet patterns has been increased from 512×512 to 1024×1024. 

Radical and SimSpeed sponsors have been updated. 

Options

All in-car controls not currently in use will no longer be displayed in the Options screen. 

Some Options and Replay Options screen items have been rearranged and adjusted: 

Controls

Support has been added for mapping an ON/OFF switch to some toggle controls, that is a switch that remains ON or OFF rather than just a momentary toggle. 

A checkbox has been added to the Screen to disable the Auto-Starter Aid that starts your car when you enter the driver’s seat. 

Support has been added for the new control type. This is a rotary knob that acts as a sequential series of buttons. If the knob has more positions then the states in the item we are attempting to control then each detent on the knob will be mapped 1:1 to the states. 

A calibration wizard has been added to the in-car controls to simplify the process of setting them. 

All F7/F8 black box widgets now have a corresponding map-able control. 

Control calibration improvements have been made, including the enforcement of expected control type when calibrating. This will prevent users from mapping a button to an analog slot by accident. 

Admin Commands

Admins are now allowed to throw a Caution, even when the event has cautions set to “OFF”. 

Force Feedback

The force feedback setup screen has been reorganized to better support direct drive wheels. 

Helper text for racing wheel settings has been updated. 

Replay

A pair of settings have been added in the [Replay] section of the “app.ini” file to control how many seconds from the end of the tape Replay playback begins when exiting the car. One setting is for driver swap events, and the other is for non-team events. 

The “FF to End” behavior has been optimized to reduce system load, and to maintain Live Mode viewing when a new session begins. 

Oculus Rift

Rift HMD 1.3.2 support has been migrated to Oculus SDK 1.26.0. 

EasyAnti Cheat

A new version of the EAC application has been integrated into iRacing. 

CARS:

Audi R18

Users may now adjust the lengths of bump rubbers on the heave elements. 

Reduced the maximum packer length for the front heave element to 40 mm. 

Audi R8 LMS GT3

A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear. 

BMW Z4 GT3

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear. 

Chevrolet Corvette C7 Daytona Prototype

On-board audio improvements have been made to the engine, gear shifts, backfires, and ignition sounds, and a new pneumatic compressor sound has been added. 

A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear. 

Dallara DW12

This vehicle now has a single checkbox for changing all tires at once. 

Idling fuel consumption has been reduced. 

Pit limiter sound levels have been reduced. 

Dallara F3

NEW CAR! 

Dallara IR18

This vehicle now has a single checkbox for changing all tires at once. 

Idling fuel consumption has been reduced. 

Gear shift sounds have been improved and the pit limiter sound levels have been reduced. 

Season setups have been updated. 

Dirt Late Model

(ALL) – The damage model has been adjusted to reduce performance losses from side and rear impacts slightly. 

(PRO & SUPER) – Season setups have been updated. 

Dirt Midget

Driveline losses have been adjusted to tame wheel stands at Kokomo. 

Dirt Sprint Car Non-Winged

(360) – Season setups have been updated. 

Dirt Street Stock

Removed a duplicate brake bias bar that appeared when the brake bias bar was rotated. 

Ferrari 488 GT3

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

Ferrari 488 GTE

2019 Season 1 GTE BoP: Engine torque and downforce have been increased slightly.  

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

Ford GT – 2017

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear. 

Season setups have been updated. 

Ford GT GT3

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

Formula Renault 2.0

Garage layout and notes have been updated. 

Formula Renault 3.5

NEW CAR! 

Global Mazda MX-5 Cup

Removed the front anti-roll bar pre-load adjustment option from the Garage options. 

Camber adjustment limits have been reduced. 

Indycar Dallara – 2011

This vehicle now has a single checkbox for changing all tires at once. 

Idling fuel consumption has been reduced. 

Lotus 49

Season setups have been updated. 

Mazda MX-5 Cup and Roadster – 2015

Removed the front anti-roll bar pre-load adjustment option from the Garage options. 

McLaren MP4-12C GT3

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

McLaren MP4-30

This vehicle now has a single checkbox for changing all tires at once. 

Rev override is now adjustable in the garage. 

Mercedes AMG GT3

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

Modified – SK

Season setups have been updated. 

NASCAR Camping World Chevrolet Silverado and Toyota Tundra

Fixed issues with rear camber limit, and shock installation stiffness. 

Season setups have been updated. 

NASCAR K&N Pro Chevrolet Impala

Fixed an issue where the ignition switch was not appearing correctly when the ignition was turned on. 

Season setups have been updated. 

NASCAR Monster Energy Cup Chevrolet SS, Ford Fusion, and Toyota Camry

Season setups have been updated. 

NASCAR Truck Series Chevrolet Silverado – 2013

Fixed issues with rear camber limit, and shock installation stiffness. 

Season setups have been updated. 

NASCAR XFINITY Chevrolet Camaro, Ford Mustang, and Toyota Camry

– Season setups have been updated. 

Porsche 911 RSR

Brake Bias may now be adjusted in the garage during events with Fixed Setups. 

Tires will now correctly disappear when changed during a pitstop. 

Porsche 919 Hybrid

2019 Season 1 LMP1 BoP Changes: MGU-H harvesting rate has been slightly reduced to balance the LMP1 cars on tracks with long straightaways. 

Tires will now correctly disappear when changed during a pitstop. 

Pro Mazda

Season setups have been updated. 

Radical SR8

Radical logos have been updated. 

Season setups have been updated. 

Ruf RT 12R

Season setups have been updated. 

Silver Crown

Season setups have been updated. 

Sprint Car

Season setups have been updated. 

Street Stock

Maximum front spring stiffness range has been increased to 2500 lb/in to help at high load tracks. 

Fixed an issue with install stiffness. 

Season setups have been updated. 

Super Late Model

Season setups have been updated. 

Williams-Toyota FW31

This vehicle now has a single checkbox for changing all tires at once. 

Standing start rev limit has been set to 12k RPM in N and 1st gear, just like the real car. 

Rev override is now adjustable in the garage. 

TRACKS:

Atlanta Motor Speedway

(Rallycross Long) – Tire barriers have been added to this configuration to prevent gaining time by driving through the grass around the jump. 

(Rallycross Long) – Adjusted the levels of compact and loose dirt in the starting area, and fixed an issue with the 3rd place starting grid position. 

Charlotte Motor Speedway

NEW UPDATED TRACK! 

This track has been added to the default iRacing content, and is now FREE for all iRacing Members! 

Charlotte Motor Speedway – 2016

The track formerly known as Charlotte Motor Speedway has been renamed Charlotte Motor Speedway – 2016 to make room for the updated version of this real-world track location. 

Circuit des 24 Heures du Mans

Night lighting has been fully implemented at this track!

Circuit of the Americas

Several terrain seams have been fixed. 

Indianapolis Motor Speedway

(IndyCar Oval) – Pit stall positions have been shifted slightly. 

Tsukuba Circuit

NEW TRACK!
Tsukuba Circuit, a brand new asphalt road track, has been granted to all iRacing Members for FREE! 

This track currently features seven track configurations:

Tsukuba Circuit, located in Japan, was built in 1970 and is known for hosting sports car, open wheel and motorcycle races – and most notably Time Attack competitions. There are two main configurations, Course 1000 and Course 2000, with multiple variations of both. This makes the track a perfect fit for the iRacing base package as it can be used in multiple series without becoming repetitive. Course 2000 is just over 2 KM in length and features 14 turns. Course 1000 is approximately 1 KM and has 11 turns. While the two main configurations share the same facilities, they are completely independent of each other and don’t share any racing surface. The tracks proximity to Tokyo, Japan has made it extremely popular with local car tuners who compete in Time Attack competitions. Expect to see Tsukuba Circuit feature in both race series and time attack competitions on iRacing. 

This track has been added to the default iRacing content, and is now FREE for all iRacing Members! 

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