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News, release notes

Release notes: 2019 season 2 build

On Friday evening, iRacing published the release notes for the season 2 update. This update is scheduled for March 5th, starting at 13:00 UTC.

Read the full release notes below:

Updates

iRacing BETA Interface – New Features

“Vehicle Damage” is now a toggleable option when creating Hosted Sessions and Test Sessions via the “Car Options” dropdown.

“Disable Decals & Numbers” is now a toggleable option when creating Hosted Sessions and Test Sessions via the “Car Options” dropdown.

The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different sections:

Race registration has been updated, and any errors that occur should be displayed more clearly.

For all Table Views, each column header can now be clicked to sort the table by the values of that column.

License restrictions for joining a Session no longer apply to Spectators.

A new error modal window has been implemented that will catch some errors and display them.

iRacing BETA Interface – Current Series

The Official Series section has been redesigned and optimized so that browsing the available Series is now faster and easier than ever before!

– Additional Current Series improvements include:

iRacing BETA Interface – User-Created Races

The retrieval of Session data has been optimized, to get you the data you need faster and more efficiently.

Selecting individual cars or entire car classes, results in a more consistent interface.

For creating Hosted Sessions, “Fixed Setups” and “Car Classes” have been moved to the “Car Options” dropdown.

Car abbreviations now appear in the Hosted Session modal Entry List.

The Admin list is now alphabetized by driver. 

Filtering enhancements:

iRacing BETA Interface – Time of Day

Time of Day and Date/Time selection has been reworked to use sliders instead of the calendar.

Date formatting has been changed to be more internationally friendly.

iRacing BETA Interface – Fixed Issues

Fixed an issue where Starred items would require a page refresh to be visible. 

Fixed an issue in Current Series and User-Created Races where the team label would highlight a team for which the user did not belong.

Fixed an issue in the Open Practice tab where clicking the left “Register” button in a register dropdown menu registers the user as a Spectator instead of a Driver. 

Fixed an issue where clicking the Active Connections button would cause the iRacing BETA Interface to error out.

Fixed an issue when selecting a track, sometimes only the first track config would be displayed as a choice.

Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching a Test Drive could cause the application to error, and/or enter an unstable mode.

iRacing Membersite – General

As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet Explorer web browser.

iRacing Membersite – League Seasons

League Season Driver and League Team Points standings can now be viewed as Overall (All Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

League Seasons can now be configured to drop races by specifying the number of races to count toward the standings. This can be set when creating or editing a season and a points system is selected.

League Seasons can now be edited to change the season name, the points system, or number of races to count. Edit a League Season by selecting it and then using the new “Edit” button in the header.

League Season points adjustments can now only be made from the standings when viewing the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of the standings, not only for a specific car class or car.

League Season points adjustments made from the standings view are added in after races have been dropped for an individual.

A new points system has been added as an option for League Seasons called “Dirt” which corresponds to USAC’s 2019 feature event points for non-Silver Crown races, as found in section 5.9 B.

iRacing Membersite – League Heat Race Results

For League Heat Races, the “Points” column now reflects the points earned in that segment.

A new column called “Agg Points” has been added to the League Heat Race Results and reflects the total number of points earned from the first segment to the current segment.

iRacing Membersite – Spectator Sessions

When Series Sessions that are available for spectating continue into the following race week, they will now be listed separately from the current race week sessions. Each list will be titled by the correct track name for the race week.

Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then listed alphabetically within a license class.

Hosted and League Spectator Sessions are now ordered by Session Name.

Improved the performance of loading Spectator Sessions.

iRacing Downloader

After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its downloads if you have enabled iRacing to use this protocol, and you actually have IPv6 available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4. If the download then succeeds using IPv4, the rest of your current download call will use IPv4. 

Engine Model

An engine cylinder compression torque model has been added to iRacing.

The Driving Shift Aid has been updated.

The engine startup sequence has been updated.

Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled) before the starter will operate:

Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to None, they will still have anti-stall.

Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit stall, or in a starting grid location to allow you to start the car up and get rolling – at which time the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

The auto-starter has been updated.

Tire Model

The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.

The allowable cold pressure range has been opened up to allow pressures that are, frankly, too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to push the boundaries so we can better find out if the tire is behaving reasonably. Running at too low a pressure can give you a very evil car. High speed corners and low tire pressures do not work well together. Which tire pressure is optimal will vary from track to track, and sometimes you may find compromising one part of a track is worth extra speed in other parts of that track. Also remember that average lap time is often more important than best lap time, so don’t forget to average in extra time caused by spins! In other words, if you’re having trouble racing on low pressures, try raising them.

League Racing

League Season Heat Racing events can now earn Season points.

Heat Racing

The method in which drivers are appended to the Feature Race’s starting grid when there is more than one non-stacked Consolation Race has been updated.

Dynamic Track

The system for calculating track temperature as reported to the user in the Info tab and telemetry has been improved.

Dirt Racing

Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified. 

Pit Stops

Rule changes for GTE pit stops have been implemented.

Rendering

Fixed an issue where teammates could not see the steering wheel rotate. 

A separate set of bloom post-processing parameters have been added for night-mode.

High-Dynamic Range (HDR)

This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps, main render targets, and even HDR display back buffers. Previously, very bright pixels would be clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important information about the actual brightness of bright pixels to be lost and to be treated as less bright than they should be treated. HDR rendering allows the bright pixels to be rendered without loss of information, and used during many internal rendering steps, limiting the loss of brightness to only the final step of converting to the display. HDR rendering drastically improves the quality of rendering, and also provides for additional future effects (this is a very early version!). And, when coupled with an HDR display, it allows for an expanded color gamut and extremely bright sun and solar reflections to actually be displayed at higher intensity than the rest of the scene on the display. HDR does not require an HDR display to provide most of the visual benefits because many of the benefits occur before the conversion to the display, but HDR displays benefit the most.

Support has been added for HDR displays, such as HDR10 televisions and monitors. The Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame buffer (10-bits per channel instead of 8), or an HDR16F frame buffer (16-bit floats per channel). When using HDR16F, the Simulator renders a special expanded space (BT. 2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just outputs the smaller space BT.709 (HDTV ). However, Windows or the device driver may do conversions in either case, so you likely want to try both. When used in conjunction with HDR rendering, very bright sun and solar reflections can be displayed on , and the expanded space looks incredible. You almost certainly need to be in full-screen modes when using these formats, especially HDR16F. If the Simulator leaves full screen, the may look blown out, and you may need to press Alt+Enter to get back into full-screen. 

To enable HDR rendering without an HDR display, all you need to do is check the “HDR rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be unchecked for best results. Enabling this option will use more video memory to store the extra large image formats, but higher end cards should have plenty of memory for this.

To enable an HDR display, you will need to run the iRacing graphics auto-config and select an HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10 uses slightly less memory, but HDR16F looks best in many cases due to the expanded color space. If the graphics auto-config does not present either of those modes, then you first need to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10, and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows 10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input, this is very common, before Windows will detect it as HDR capable. HDR display modes will not work on very old versions of Windows 10, and will not work at all on Windows 7.

Visual Effects

Photographer spectators have been spotted using flash photography in the stands, and around the track!

Visual effects generated via PopcornFX should now better obey a users’ selected minimum detail level.

Virtual Reality

A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye, and then GPU, via shaders and SPS, the image for the other eye, without the Simulator needing to submit the entire scene a second time. This reduces the CPU load of the rendering thread and increases the frame rate, especially for the largest and most complex scenes when the frame rate would be lowest.

Fixed an issue when using VR where the mouse cursor could get stuck on a “curved screen mode” while using the iRacing BETA Interface, even when not on a curved screen.

Audio

Ignition and starter sequences remain a work-in-progress, and will be updated over time.

All cars have had their engine load sounds modified to be more sensitive to subtle changes in throttle levels.

Driver

Additional detailing has been added to the driver’s gloves.

Animated Pit Crew

The animated pit crew will now look directly at your car as it approaches and leaves.

The animated Indycar Pit Crew has been training all season, and is now 10% faster!

The reflectivity of skin-tones in light has been reduced slightly.

The air wrench hose movements have been smoothed a and should appear less jaggy. 

Pace Car

A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing service! 

The default Road pace car is now the Porsche 911 GT3 Cup Car (991).

Replay

When playing through a Session change, the system will look forward for data to prepare the replay world for the new session. 

Cameras

While using the camera tool, blimp velocity may now be a negative number, so it can rotate in both directions.

Admin Commands

A new Admin Command, “!trackstate”, has been added. 

Telemetry

A new telemetry variable, “PitsOpen” has been added. This variable is true if you are currently able to receive service in your pit.

A new telemetry variable, “PlayerCarInPitStall” has been added. This variable is true if you are stopped in your stall and parked cleanly so that you can receive service.

Peripherals

The Fanatec API has been updated to the latest version. 

EasyAntiCheat

The iRacing software has been updated with the latest EasyAntiCheat libraries. 

CARS:

Audi R18

The car number font has been adjusted to better match the real world version.

The blue lights on the FIA safety display will now flash when Cautions are out.

BMW M8 GTE

NEW CAR!

BMW Z4 GT3

Starter and compressor sound levels have been adjusted.

Cadillac CTS-V Racecar

Fixed an issue where the wing supports would disappear whenever the car was damaged.

Fixed an issue where the digital display digits were sometimes not at the correct brightness.

Chevrolet Corvette C6.R GT1

Fixed an issue where some display digits were not illuminating correctly.

Dallara F3

Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.

Dallara IR18

Tire grip has been reduced slightly at road tracks.

New 2019 rear speedway wicker options added. Full length front speedway wicker has been removed due to season rules.

Minimum fuel capacity is now 0.25 KG.

Vehicle branding has been adjusted for the 2019 season.

Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

Season setups have been updated.

Dirt Late Model

(ALL) – Front packer garage increment adjustment has been changed from 1/4″ to 1/16″.

(ALL) – World of Outlaws branding has been updated.

(ALL) – Minimum damping is now enforced while the car is in the garage.

(ALL) – Season setups have been updated.

Dirt Midget

Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

Season setups have been updated.

Dirt Sprint Car

(ALL) – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

(ALL) – Season setups have been updated.

Dirt Sprint Car – Non-Winged

(ALL) – Cockpit adjustable dampers have been re-enabled per latest USAC rules.

(ALL) – Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

(ALL) – Season setups have been updated.

Dirt U.M.P. Modified

Minimum damping is now enforced while the car is in the garage.

Season setups have been updated.

Ferrari 488 GTE

The car number font has been adjusted to better match the real world version.

Baseline setup has been adjusted.

Ford GT – 2017

The car number font has been adjusted to better match the real world version.

Baseline setup has been adjusted.

Formula Renault 3.5

Legal pushrods length have been increased.

Non-adjustable have been altered to better assist with suspension over-travel concerns. 

Legends Ford ’34 Coupe

(ALL) – The rear wheel mass position has been adjusted slightly.

Lotus 49

Fixed an issue with the mirrors rendering incorrectly. 

NASCAR Camping World Trucks (Chevrolet Silverado & Toyota Tundra)

Vehicle branding and ruleset have been updated for the 2019 NASCAR season. 

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Steering offset variable has been reduced to +/- 15 degrees.

Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR K&N Pro Chevrolet Impala

Diff ranges have been opened to allow for any ratio at any track.

Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Steering offset variable has been reduced to +/- 15 degrees.

Small changes to drafting to improve suckup at Super Speedway tracks.

MENCS Cars (Chevrolet Camaro ZL1, Ford Fusion, and Toyota Camry)

Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

2019 spec aero packages have been applied.

Contingency decals and branding have been updated for the 2019 NASCAR season.

Aero grills have been implemented for this vehicle.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

NASCAR Monster Energy Cup Chevrolet SS

Contingency decals and branding have been updated for the 2019 NASCAR season.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Nationwide Chevrolet Impala – 2011

Diff ranges have been opened to allow for any ratio at any track. 

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Sprint Cup Chevrolet Impala COT – 2013

Diff ranges have been opened to allow for any ratio at any track.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Steering offset variable has been reduced to +/- 15 degrees.

Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Truck Series Chevrolet Silverado – 2013

Diff ranges have been opened to allow for any ratio at any track.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Steering offset variable has been reduced to +/- 15 degrees.

Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR XFINITY Cars (Chevrolet Camaro, Ford Mustang, and Toyota Camry)

Contingency decals and branding have been updated for the 2019 NASCAR season.

Minimum and maximum tire pressure limits have been adjusted.

Brake and gearbox settings have been simplified by track type.

Steering offset variable has been reduced to +/- 15 degrees.

Small changes to drafting to improve suckup at Super Speedway tracks.

Porsche 911 GT3 Cup Car (991)

Rear wing has been strengthened to reduce the likelihood of damage from small impacts.

Porsche 911 RSR

2019 Season 2 GTE BoP:

Baseline setup has been adjusted.

The car number font has been adjusted to better match the real world version.

Porsche 919 Hybrid

The car number font has been adjusted to better match the real world version.

The blue lights on the FIA safety display will now flash when Cautions are out.

Radical SR8

Idle speeds have been increased.

Season setups have been updated.

Skip Barber Formula 2000

The V7 Tires are now implemented on this vehicle!

Allowable tire pressure range has been adjusted to 14 to 45 psi.

New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and engine limiter sounds have been added for this vehicle.

Baseline setup has been updated.

Sprint Car

Season setups have been updated.

Subaru WRX STI

Fixed an issue with rendering artifacts on the side mirrors.

Super Late Model

Various vehicle updates, including:

Season setups have been updated.

Williams-Toyota FW31

Fixed an issue where some display digits were not illuminating correctly.

TRACKS:

Autodromo Nazionale Monza

(ALL) – The fixed cubemaps for this track has been adjusted for better visual reflections.

(ALL) – Fixed an issue where some walls would colorfully flicker at night when headlights shone on them.

Charlotte Motor Speedway

NEW TRACK CONFIGURATIONS!

This current version of Charlotte Motor Speedway appears on the website as “Charlotte Motor Speedway”. The original Charlotte is still available for historical reasons and appears on the website as “Charlotte Motor Speedway – 2016”.

Circuit des 24 Heures du Mans

The color of gravel trap tire marks has been adjusted. 

Circuit of the Americas

Fixed an issue where some walls were not visible on lower graphics settings.

Daytona International Speedway

TRACK UPGRADE!

Twin Ring Motegi

(Oval) – Animated pit crews have been enabled on this track configuration.

Nürburgring

A preliminary version of night lighting has been added to all configurations of Nürburgring, including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project finished and still plan to place additional lighting, but consider this an early-access preview!

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