iRacing released the build notes a day before the deployment of the season 2 build. Unfortunately dirt racing is not a part of this build, but iRacing has stated they are close to releasing it. This build will have a lot of updates and improvements to the software.
With eSports and sim racing growing rapidly, time has come to structure sim racing across a multitude of simulators and countries. Therefore, the International Sim Racing Federation has sprung from initiators from various backgrounds.
It’s december again and this means two things: Christmas is coming and iRacing will deploy their 2017 season 1 build. This build has multiple enhancements and improvements to the software and overall service. As expected, there is no new content. Just updates and improvements. The developers have introduced World State Triple Buffering, which should eliminate […]
Circuit de la Sarthe is finally here! The circuit of the legendary 24 hour race is the other holy grail for endurance race fans and iRacing has finally an highly detailed virtual version of this iconic track. This track will also be used for the big finale of the NEO Endurance Series. Updates Some […]
iRacing released another minor patch today to fix some critical bugs. There are some fixes to netcode and another DirectX 11 fix. Read the full release notes below. Release Notes – 2016 – S2 – Patch 2.2 [2016.04.28.01] This patch aims to fix several remaining issues after our last patch. CHANGE LOG: Website – Fixed functionality […]
It’s just two days left until the final race of the season, the inaugural NES 24 hours of Le Mans powered by Racespot. After the GTS and GT classes, it’s time to take a look at the Prototype class.
This weekend is the season finale and it will be NEO’s first ever 24 hour race. With double points on the table, anything is still possible for the championships in all three classes. In the next coming days we will release a series of articles, previewing each class. In part 1 we looked at the GTS […]
This weekend is the season finale and it will be NEO’s first ever 24 hour race. With double points on the table, anything is still possible for the championships in all three classes. In the next coming days we will release a series of articles, previewing each class.
Round 3 of the NEO Endurance Series took us to Motegi. It’s the first ever NEO race on Japanese ground. Speaking of firsts, this was the first night race in the history of the series. A night race introduced a lot of new challenges for the drivers, for example the colder temperatures and less visibility
The champs are back on the top step The NES 6 Hours of COTA powered by Joel Real Timing was the second round of the season. This time Coanda were on top in qualifying, followed by Pure Racing Team White and CoRe SimRacing. Team Chimera lined up fourth and Friction Simsport had a better showing in […]
The NEO Endurance Series, one of the most highly contested, well organised and clean endurance racing series kicked off for a third season at Sebring for 6 hours of competition. In qualifying, Pure Racing Team LMP White were sat on pole, with two-time champions Coanda Simsport alongside them, only 0.016 seconds behind. Core SimRacing on their […]