iRacing released the build notes a day before the deployment of the season 2 build. Unfortunately dirt racing is not a part of this build, but iRacing has stated they are close to releasing it. This build will have a lot of updates and improvements to the software.
With eSports and sim racing growing rapidly, time has come to structure sim racing across a multitude of simulators and countries. Therefore, the International Sim Racing Federation has sprung from initiators from various backgrounds.
It’s december again and this means two things: Christmas is coming and iRacing will deploy their 2017 season 1 build. This build has multiple enhancements and improvements to the software and overall service. As expected, there is no new content. Just updates and improvements. The developers have introduced World State Triple Buffering, which should eliminate […]
Circuit de la Sarthe is finally here! The circuit of the legendary 24 hour race is the other holy grail for endurance race fans and iRacing has finally an highly detailed virtual version of this iconic track. This track will also be used for the big finale of the NEO Endurance Series. Updates Some […]
iRacing released another minor patch today to fix some critical bugs. There are some fixes to netcode and another DirectX 11 fix. Read the full release notes below. Release Notes – 2016 – S2 – Patch 2.2 [2016.04.28.01] This patch aims to fix several remaining issues after our last patch. CHANGE LOG: Website – Fixed functionality […]