iRacing released the build notes a day before the deployment of the season 2 build. Unfortunately dirt racing is not a part of this build, but iRacing has stated they are close to releasing it. This build will have a lot of updates and improvements to the software.
It’s december again and this means two things: Christmas is coming and iRacing will deploy their 2017 season 1 build. This build has multiple enhancements and improvements to the software and overall service. As expected, there is no new content. Just updates and improvements. The developers have introduced World State Triple Buffering, which should eliminate […]
Circuit de la Sarthe is finally here! The circuit of the legendary 24 hour race is the other holy grail for endurance race fans and iRacing has finally an highly detailed virtual version of this iconic track. This track will also be used for the big finale of the NEO Endurance Series. Updates Some […]
iRacing released another minor patch today to fix some critical bugs. There are some fixes to netcode and another DirectX 11 fix. Read the full release notes below. Release Notes – 2016 – S2 – Patch 2.2 [2016.04.28.01] This patch aims to fix several remaining issues after our last patch. CHANGE LOG: Website – Fixed functionality […]
A couple of weeks after the first patch update, iRacing released today (April 4th) a new patch update. This patch aims to fix several remaining performance and functionality issues after our last patch. iRacing also included a few more vehicle balance tweaks to help make the remainder of this racing season more competitive and exciting.
After a relative successful build deployment last week, iRacing deployed a first patch for the season. Originally the update was planned for Monday 14th, but delayed multiple times due to problems that have been found in final testing.